How developers see WWDC and what to expect from upcoming conference in San Jose.
VR as slow innovation. Pro-s and Con-s of existing VR technologies and market expectations.
Should we expect 4-th rebirth of VR market and would they finally reach mass-market?
I was invited to conference about Cloud in Game Development to attend panel discussion about real scenarios for real use-cases of using cloud technologies in Games.
Was officially awarded with Microsoft Regional Director status as a valuable community influencer. http://rd.microsoft.com
Most of us see server backend for mobile games as a place to host user profiles and save games. Some of developers moved further and started to implement some scenarios of in-game collaboration including PVP of any kind. But what if we want to create synchronous multiplayer with multiple sessions that would be scalable up to millions of players all over the world? We’d definitely need some kind of cloud.
Delivered a session on White Nights Moscow 2016 about developing Apple Watch Companion App for mobile game Mirrors of Albion.
In that episode Mobio executive director Sergey Konovalov discussed future of VR, AR and Microsoft Hololens with Andrey Ivashentsev, Chief Innovation Officer at Game Insight.
“Apple Watch Companion App quadrupled quantity of game sessions and ARPDAU of Mirrors of Albion mobile game for Apple Watch owners”, — told App2Top.ru Andrey Ivashentsev, Chief Innovation Officer of Game Insight on White Nights Moscow 2016.
After main part of the MIXAR 2016 event organizers awarded Andrey Ivashentsev with MIXAR AWARDS 2016 for impact on virtual and augmented reality industry.