In that session I covered ongoing changes in VR and MR and headsets potential on existing game market.
“That’s why we’re going to use that AR!” – Why Apple enters AR market and what to expect next.
Recorded a Podlodka Special Podcast directly in Apple Studio at WWDC 2017.
“You’re happy to get sms about debiting $1600” – Developers about expectations from WWDC 2017.
How developers see WWDC and what to expect from upcoming conference in San Jose.
VR as slow innovation. Pro-s and Con-s of existing VR technologies and market expectations.
Should we expect 4-th rebirth of VR market and would they finally reach mass-market?
I was invited to conference about Cloud in Game Development to attend panel discussion about real scenarios for real use-cases of using cloud technologies in Games.
Was officially awarded with Microsoft Regional Director status as a valuable community influencer. http://rd.microsoft.com
Most of us see server backend for mobile games as a place to host user profiles and save games. Some of developers moved further and started to implement some scenarios of in-game collaboration including PVP of any kind. But what if we want to create synchronous multiplayer with multiple sessions that would be scalable up to millions of players all over the world? We’d definitely need some kind of cloud.
Delivered a session on White Nights Moscow 2016 about developing Apple Watch Companion App for mobile game Mirrors of Albion.