Session of Romuald Zdebsky (Microsoft) and Andrey Ivashentsev (Game Insight). Speakers covered more than ten key technical scenarios of using cloud technologies and explained when it’s valuable and when it’s not.
In that session I covered ongoing changes in VR and MR and headsets potential on existing game market.
Most of us see server backend for mobile games as a place to host user profiles and save games. Some of developers moved further and started to implement some scenarios of in-game collaboration including PVP of any kind. But what if we want to create synchronous multiplayer with multiple sessions that would be scalable up to millions of players all over the world? We’d definitely need some kind of cloud.
Delivered a session on White Nights Moscow 2016 about developing Apple Watch Companion App for mobile game Mirrors of Albion.
In that episode Mobio executive director Sergey Konovalov discussed future of VR, AR and Microsoft Hololens with Andrey Ivashentsev, Chief Innovation Officer at Game Insight.
Delivered a session about current trends in the field of augmented and virtual reality, sorted out the peculiarities and differences of these concepts, as well as covered Microsoft Holographic. Discussed capabilities of different hardware and software platforms, both already brought to the general public, and recently presented to the market.