White Nights St. Petersburg 2017: Microsoft and Game Insight about Cloud Back-end for Games

Session of Romuald Zdebsky (Microsoft) and Andrey Ivashentsev (Game Insight). Speakers covered more than ten key technical scenarios of using cloud technologies and explained when it’s valuable and when it’s not.

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Session on DevGamm Minsk 2016 – “Creating Cloud Backend for mobile multiplayer FPS”

Most of us see server backend for mobile games as a place to host user profiles and save games. Some of developers moved further and started to implement some scenarios of in-game collaboration including PVP of any kind. But what if we want to create synchronous multiplayer with multiple sessions that would be scalable up to millions of players all over the world? We’d definitely need some kind of cloud.

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Session on DevGamm Moscow 2016 – “Different Realities – VR, AR and Holograms”

Delivered a session about current trends in the field of augmented and virtual reality, sorted out the peculiarities and differences of these concepts, as well as covered Microsoft Holographic. Discussed capabilities of different hardware and software platforms, both already brought to the general public, and recently presented to the market.

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